Tower 3d pro schedules10/27/2022 ![]() ![]()
The game offers the flight strips, air and ground radar screens and full 3D view. In the game, the player assumes the role of the character who is a tower controller and his ultimate task is to assure that is safe for an aircraft to enter or cross the runway, select or assign the taxiway routes, when to fend off and start the movement. The ultimate objective of the player is to control the aircraft of different sizes and capabilities to and from the runway for takeoff and landing. The game is set in the 3D environment and comes with new content to explore. Amend the schedule file to correct.Tower 3D Pro serves as the successor of the video game Tower! 2011, developed and published by FeelThere. You can resolve this manually by comparing the aircraft types in the schedule file with the EGLL_airplanes.txt file. If the game does not load then there is probably an aircraft mismatch which I haven't caught. Move the schedule file to the EGLL game folder and load as normal. #TOWER 3D PRO SCHEDULES PC#This also corrects aircraft types where Flightradar differs from the game.Ĭlick "Save file" and then look for egll_schedule.txt wherever your PC is set up to save files to by default. *Important* - now click "Error Check" to remove any problem flights eg if cancelled etc. Now load departures using the departures.txt file Now load the spreadsheet and click "Load arrivals" at the top left. Repeat the exercise for departures from this link and save the file as departures.txt Paste the data into notepad and save as arrivals.txt Ĭlick immediately before the scheduled arrival time of the very first flight ie to the left of the first digit then scroll down to the landing time of the last arrival yesterday then press left shift and click again immediately after the M of PM. #TOWER 3D PRO SCHEDULES UPDATE#I’ll see if it’s practical to update terminal file(s) too.Ĭlick "Load earlier flights" above the first arrival in this flightradar link and repeat until you can see the first flight yesterday. I think I’ll modify it to work on actual arrival/departure times and some other airports. Unsure about cargo flights - I just grabbed the schedule data from Flightradar24 so it is what it is.Įdit - I suppose the main advantage of my program in my eyes is that it’s now about two minutes’ work to create and error check a full day schedule from Flightradar24 data. ![]() I’ve already modified the program so in principle it will handle other airports too but each schedule needs to be checked against its aircraft file to prevent loading issues. I’d also not considered white planes but that might well be beyond what I can handle. Must admit I’d not even considered the terminal file so there’s another to-do. You also use the same method I use with real-world timetable dataĪs above, it does mean batches of arrivals and flights I will test this next week (using my terminal file from summer 2019 so should be very close as Terminal 4 has returned to normal operation)Īs above, I suspect some white planes may be created so will check and advise on alternatives It's an airport I play frequently and was a bit tired of the same schedule over and over. #TOWER 3D PRO SCHEDULES CODE#There's no reason that I can't amend the code so real actual arrival and departure times are used as Flightradar24 includes those in their records.Īnyway I just thought some very up to date EGLL schedules might be of interest to some. Thanks - this is all interesting stuff! I do deal with cancelled flights but you're right that using scheduled arrivals/departures is not so realistic. I then moved to using actual times as I felt it more truly reflected the daily life of an airport. Personally, I started using scheduled data and after noticing the duplicate time issue I began adjusting the times. Another option is to use actual flight times instead of scheduled flight times and adjusting as needed per game limitations. You can manually or programmatically adjust the schedule to limit the number of duplicate times. ![]() So, you can choose to do nothing but there’s a chance the enjoyment level of the schedule will be limited. However, you then sit around and wait for the next batch of pushbacks at 10:05. Using 5 departures as 10:00 as an example, the 5th pushback will be requested around 10:01. For each “duplicate” the pushback request is delayed around 14 seconds. So if you have five arrivals at 10:00 four flights will be delayed and more than likely it will cause your flights at 10:05 to be delayed also.įor departures, the delay is not as significant. So, this leads to only being active in 5 minute intervals - not necessarily really fun (waiting around) or realistic.įor arrivals, the game doesn’t allow arrivals with the same time (even with multiple runways). And in most cases the times are based on the 0’s and 5’s (00, 05, 10, 15, etc.). The problem with using scheduled flight data is that are just schedules - they reflect a plan and not what actually happens. ![]()
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